![]() Slashing with the chainsword can be done in mid-air, dash included, which allows for some gory free mobility as long as there's something heretical nearby. Mashing the right mouse button will rev the chainsword-it's great against cultists and lesser daemons, but following up with a quick shotgun blast will typically humble any Chaos Space Marine arrogant enough to linger in the presence of the Emperor's Finest. The melee system is fantastic, too-right-clicking on an enemy will send you flying towards them, chainsword outstretched. The shotgun throws out so much lead that entire rooms become painted with the viscera of both cultists and daemons. The boltgun, a fully automatic rocket launcher literally "bolted" inside a rifle casing, lobs out general purpose high explosive death, reliable against mortals and Chaos Marines alike. Weapons mostly feel like they should, just going off of tabletop vibes. It felt like some of the battles where I was on the razor's edge of victory could have been overcome with a HUD that cleanly conveyed all the tools at my disposal. With battles this intense, the difference between a frag grenade and a krak grenade can literally be life or death. Grenade information is poorly conveyed as well, with a single icon on the HUD indicating both grenade type and quantity. You scream through levels at such a blistering pace, and over so many pickups that more than once I boastfully stared down a Chaos Terminator, assuming the pickups I spent the last 45 seconds clambering over included plasma ammo, only to be painfully chunked into gory gibs by a petty swatting of their power fist. One thing I wished Boltgun's too-minimal HUD would communicate better is the ammunition in your inventory. I found it all became second nature after a few levels with each weapon, though. Still, It can be a little fiddly in the heat of battle to remember that the Vengeance Launcher (despite looking like it could tear through the hull of an aircraft carrier) is strength 3 and is best relegated to chaff-clearing duty. The emphasis on weapon-switching echoes some of Doom Eternal's pattern-recall based gunplay, with the only way to reliably penetrate the psychic field of a Tzeentchian Lord of Change being to rearrange their atoms with a strength 7 plasma gun. It's simpler in practice-if a combatant boasts a high toughness value, shoot them with a big gun. Boltgun's intense, frenetic combat was always pulling my attention somewhere else before I could finish the job proper.īoltgun's arsenal incorporates tabletop Warhammer's "strength vs toughness" check, where a weapon's strength value must equal or surpass the target's toughness value in order to do meaningful damage. Lasgun to my head, my favorite are the Pink Horrors, which spawn two blue copies of themselves on death, which constantly managed to catch me off guard. The real stars of the roster are the daemons of Chaos-these guys are like classic '80s horror mooks pulled from a never-released Sam Raimi film. ![]() Hilariously, this whole ritual can be bypassed entirely if you just dump your magazine into his corpse until there's nothing left for the gods to resurrect. ![]() Sometimes death isn't the end for these bruisers: after you put them down they can be brought back to life as a "Chosen of Chaos," an enraged berserker able to deal near-instant death. There's a lot beyond the common Chaos Space Marines and Terminators, like the Aspiring Champion-a tanky melee fighter that'll charge at you with a high-damage chainaxe. The foes you stare down as one of the Emperor's Angels are wonderfully varied. ![]()
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